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> No. Those are specific features of C++ functions, and perhaps of
> functions in some other languages. They are not required in order for
> something to be a "function", but are features of a specific language,
> which happens to be quite a bit different from POV-Script. C, for
> example, has functions, but does not have overloading or templates.
> Some of those could be added to POV macros, and some aren't necessary or
> couldn't be done even if functions were used, because of the structure
> of POV-Script.
Why don't we simply try to build a POV-C++ library? You would write the code in
full OOP in C style, compile it and that would give you a scene renderer or
anything else as useful... i don't know... I just like the idea of programming
POV-Ray in C++ just as I do with OpenGL... That would be cool then to merge
these two... OpenGL for the preview and POV-Ray for the final...
But that's up to you, I'm already programming in parallel with OpenGL and
POV-Ray to test my camera movements and such...
Thanks,
Simon
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